Descriptions:
- The Chakra Paper dampens,your Chakra Affinity is Water! You may learn and use Water Elemental Techniques!
- Water is strong against Fire,but weak against Earth.
- While in a Stalemate/Deadlock with a Fire Element Jutsu, The Water Technique will Win. Water Jutsu will lose to a Earth Jutsu
- Opponent's Earth Attacks deal +100 Life Damage to User's Water Shields,while Opponent's Fire Attacks deal -100 Life Damage.
- User's Water Skills deal +100 Life Damage to Opponent's Fire Shields,and -100 Life Damage to Opponent's Earth Shields.
Requirements: 250 Ryou,500 Experience Points.
Quantity:--
Soothing Drizzle(75 chakra) Heals 25 Life for one turn,25 Stamina the next,and 50 chakra on the third turn.affects only two allies and yourself. Chakra is not lost,if interrupted. Range 1
Wave Barrage(50 Chakra per Wave)Multi-Hit,Waves deal 100 Life damage.max of 4 waves. cannot be Guarded. Range 2
Mist(200 chakra) Camouflages All Allies/User.The players affected cannot be affected by attacks for three turns.cant interrupt,can only be used once per battle.
Whirlpool(100 chakra) Multi-Hit Holds opponents for two turns.cant be interrupted or Shielded. Range 3
Intermediate
Requirements:500 Ryou,750 Experience Points.
Quantity:--
Soothing Rain (150 chakra) Heals 50 life/Stamina for 2 turns,and 150 Stamina on the 3rd turn,affects all allies.Can only be used 2 times. if interrupted,User loses only 50 chakra. Range:4
Flood (200+### chakra)Multi-hit 400 Chakra damage,for every 25 chakra,+50 life damage {can only use +100 chakra}.cant be Avoided/Guarded.Line-Range 4
Change Of Tide (150 chakra,passive) The User Reverses all opponent's multi hits/range,and switches them to Single Attacks.This effect last for 3 turns,can only be used once per battle.
Waterfall (100+### chakra) 150 Life Damage/50 Stamina damage,for every 25 chakra,+50 life damage {can only use 100 chakra}Cant interrupt/Block.Multi-Range:4
Deluge (200 chakra) 300 life damage,confuse for 2 turns. Cannot be Avoided/Blocked/Interrupted.Once per battle.Multi-Range 4
Master
Requirements:1000 Ryou,1250 Experience Points.
Quantity:--
Downpour (400 chakra) All Allies and yourself gain +50 Health, Stamina, and Chakra for 10 turns. opponents will lose 25 unmodifiable life for 5 turns.Can only be used once,no matter what.cant be interrupted
Controlled Current (200 chakra,passive)User can add bonuses to Water Skills.cost 50 chakra per turn to keep active.
- Captures opponent for 1 turn,
- Multi hit,
- +50 life damage.
Hot Spring (600 chakra) This can only be used during Resting. User and Allies will gain +300 Health/Chakra/Stamina.once per battle.
Tsunami (300 chakra) Multi-Hit 400 Life damage, holds the opponents for 2 turns,after Hold, Confused for 1 turn. cant interrupt or Guard.Multi-Range:3
Monsoon (150 chakra)Multi-hit 300 life damage, blinds all opponents for 2 turns. cant be Avoided/Shielded,if Guarded,opponent takes 50 stamina damage. Multi-Range 4
Puddle Absorption (300 chakra) User turns into a puddle, the user can escape after this move and automatically avoid all attacks from this turn and last turn,including genjutsu. once per battle.