Are you looking for a new game? Do you enjoy turn-based combat and role playing? Do you want to be a ninja? Feudal Dynasty is a Naruto forum game with a combat system that gives fights a new dimension


    Suiton

    Share
    avatar
    Deimos
    Global Moderator
    Global Moderator

    Posts : 223
    Ryou : 666
    Reputation : 1
    Join date : 2011-09-20

    Suiton

    Post by Deimos on Thu Dec 08, 2011 12:59 pm

    D-rank


    Quantity:--
    Requirements:350 Ryou. 2 AP
    Water Release:Water Whip (75 Chakra) Holds Opponent for 2 turns. Raiton Skills gain:+100 Life Damage/Enfeeble 50 for 2 turns. Cant Block.Range:1

    Quantity:--
    Requirements:450 Ryou. 2 AP
    Water Release: Bullet Rain (25 Chakra per Bullet) 50 Stamina Damage per Bullet,Gains Multi-Hit if 3 or more bullets are aimed at a square.Max of 6 Bullets. Range:3

    Quantity:--
    Requirements:250 Ryou. 1 AP
    Water Release:Bursting River (75 Chakra) Interrupts the opponent while sending them back one block. Range Two

    Quantity:--
    Requirements:650 Ryou. 2 AP
    Water Release: Furious Water Expulsion (75 chakra)Knockup:3 If Drowning Vortex was use this turn or last turn, this move does 50 can't interrupt life damage. Range: 3

    Quantity:--
    Requirements:550 Ryou. 2 AP
    Water Release:Swirling Water Vortex (200 chakra)100 Life damage. Guards Against All Non Lightning Based Skills,Reflects 1 Throwing item.

    Quantity:--
    Requirements:250 Ryou. 2 AP
    Water Release:Bubble Shadow (75 chakra) Dodge an Opponent's Jutsu last turn while holding the opponent for 1 turn,Cant Avoid.Range:1


    Quantity:--
    Requirements:275 Ryou. 1 AP
    Water Release:Violent Water Wave (100 Chakra) 200 life damage, Knockback:2 Fractures for 2 turns.cant Block.Line-Range:2

    Quantity:--
    Requirements:475 Ryou. 2 AP
    Water Release:Rapid Water Stag (100 chakra)Instant 200 chakra while blinding the opponent for two turns,cant be interrupted. Range Four

    Quantity:--
    Requirements:425 Ryou. 2 AP
    Water Release:Venomous Water Snakes (50+### chakra) Poisons 50 life damage for one turn, for every snake the duration is increased; Plagued by touching. cant be avoided. Range 3

    Quantity:--
    Requirements:575 Ryou. 2 AP
    Water Rekease:Sticky Dew (100 Chakra) Immobilizes the opponent for three turns,can only be used if the opponent is on the water. inevitable,once per target. Range 3

    Quantity:--
    Requirements:500 Ryou. 2 AP
    Water Release: Slick Region (100 Chakra) Slows opponents that past through the selected square. last two turns. Range 3

    Quantity:--
    Requirements:250 Ryou. 2 AP
    Water Release: Hands of Water (50 Chakra) Interrupts an opponent from casting a technique.

    Quantity:--
    Requirements:425 Ryou. 2 AP
    Water Release:Decapitating Homicide Drowning (100 Chakra) Chokes 50 life damage for 4 turns,cant be interrupted. Range 1

    Quantity:--
    Requirements:475 Ryou. 2 AP
    Water Release:Water Leeches (### Life/Chakra) Sucks ###x2 of the selected from an opponent,the user benefits from this technique after three turns,cant be interrupted unless by a Fire based tech. {Max=150} Range 2

    Quantity:--

    Requirements:500 Ryou. 2 AP
    Water Release: Stormy Blockade (150 Chakra)Immobilizes for 1 turn.Creates a Layer of Water.Last for 3 turns or until User takes 150 Life Damage.Range:3

    Quantity:--
    Requirements:600 Ryou. 2 AP
    Water Release:Stingray Storm (75 Chakra) Paralyzes/Enfeeble 50 an opponent for 1 Turn. Creates Water on the Targeted Square and the adjacent Squares. Range:2

    Quantity:--
    Requirements:875 Ryou. 2 AP
    Water Release:Snake Saliva (100 Chakra,125 Multi-hit) Poisons 50 Life/Impair 75/Blinds for 4 Turns,Cant Dodge.Range:3

    C-rank


    Quantity:--
    Requirements:1500 Ryou. 4 AP.
    Water Release:Water Shark Missile (100 Chakra) 150 life/50 Chakra damage. confuse 1 turn,cant Avoid/Guard.Range:3

    Quantity:--
    Requirements:1600 Ryou. 3 AP. Possess Furious Water Expulsion.
    Water Release: Flash Grinding Destruction (250 Chakra) 100 Life Damage,Absorbs 150 Chakra.Creates a layer of Water that last for 3 turns.Range:2


    Quantity:--
    Requirements:1250 Ryou. 3 AP. Possess Venomous Water Snakes.
    Water Release:Snake Mouth (150 Chakra) 150 Life/Stamina Damage. Knockback:2. Next Turn,This Creates a layer of water that last for 2 turns. Cant Dodge/Interrupt.Range:3

    Quantity:--
    Requirements:1550 Ryou. 3 AP. Possess Bubble Shadow.
    Water Release:Bubble Sphere (200 Chakra) Shields Against all Non-Lightning Techniques and throwing weapons,DP:400.

    Quantity:--
    Requirements:1300 Ryou. 3 AP. Possess Rapid Water Stag.
    Water Release: Rampaging Water (125 Chakra) 200 Life/50 Stamina Damage, Knockback/Slow 2 turns. Cant Interrupt/Shield.Line-Range:3


    Quantity:--
    Requirements:1225 Ryou. 4 AP.
    Water Release:Tornado of Water (125 Chakra)Guards all attacks excluding lightning based techniques.50 Life Damage,Knockback:1.cant Interrupt/Avoid.Range:0

    Quantity:--
    Requirements:1350 Ryou. 3 AP. Possess Decapitating Homicide Drowning
    Water Release: Drowing Vortex (50 chakra) Hold opponent one post or destroy one shield. Pay an extra 50 chakra if Shield durabilty > 100, and an extra 100 chakra if Shield durability>250. Can't block. Range: 3


    Quantity:--
    Requirements:1725 Ryou. 3 AP.
    Water Release: Water Drowning (75 Chakra) Ends Burn Effects under 3 Turns on the selected Target. Range:4

    Quantity:--
    Requirements:1700 Ryou. 3 AP. Possess Venomous Water Snakes .
    Water Release:Constricting Water Cobra (175 Chakra) Holds opponent one turn,Poison 50 Life for 4 Turns.cant avoid. Range 2

    Quantity:--
    Requirements:1850 Ryou. 3 AP. Possess Water Shark Missile
    Water Release:Rapid Shark Canon (100 Chakra per Shark) Instant 200 Life Damage per Shark,Cant Block,Max:3 Sharks.Multi Range:3


    Quantity:--
    Requirements:1500 Ryou. 4 AP.
    Water Release: Water Prison (100 Chakra) Captures a opponent for one turn,can hold the opponent for additional turns for 50 chakra per turn.after 4 turns,suffocation activates.cant be interrupted.Range:0

    Quantity:--
    Requirements:1650 Ryou. 3 AP. Water Prison
    Water Release:Self Water Prison (125 Chakra) Guards against all incoming Techniques excluding Lightning Based Skills. Can Have prison act as body of water for 25 chakra per turn.


    Quantity:--
    Requirements:1750 Ryou. 3 AP. Possess Stormy Blockade
    Water Release: Great Waterfall (250 Chakra) 300 Life/Stamina Damage,Knockback:3. Cant Block/Avoid. Line-Range:3

    Quantity:--
    Requirements:1800 Ryou. 3 AP. Possess Bullet Rain
    Water Release:Drilling Water Fangs (100 Chakra) 200 Life Damage,Impairs 75 for 2 turns. Cant Interrupt/Dodge.Mutli-Range:3


    Quantity:--
    Requirements:1950 Ryou. 3 AP. Possess Hands of Water.
    Water Release:Water Replacement (100 Chakra) Avoids up to two attacks from the opponents last turn,excluding lightning and fire based technique. can avoid all techniques once for 200 chakra.

    Quantity:--
    Requirements:1650 Ryou. 3 AP.
    Water Release:Shield of Fish (100 chakra) Shields against one opponent. Cannot Guard Lightning/Fire Skills. Next Water Skill deals +50 Life Damage. One Stack per Turn. DP:200


    Quantity:--
    Requirements:1575 Ryou. 3 AP. Possess Swirling Water Vortex.
    Water Release: Huge Explosion Technique (100 Chakra) Draws all Opponents 1 Square Closer to the User and then 2 Squares Downward,Can only be used with Bodies of Water.

    Quantity:--
    Requirements:1650 Ryou. 3 AP.
    Water Release: Thin Mist (125 Chakra)Multi-Hit Blinds/Slows Opponent for 2 turns. Line-Range:3


    Quantity:--
    Requirements:1500 Ryou. 3 AP. Possess Hands of Water.
    Water Release:Water Wave Palm (50 Chakra)Instant, Interrupts an opponent from casting a Technique.

    Quantity:--
    Requirements:2000 Ryou. 3 AP. Possess Stingray Storm
    Water Release:Swordfish Death (150 Chakra) 300 Life Damage,Enfeeble 100/Fracture for 2 turns,Inevitable.Twice Per Battle. Line-Range:3

    Quantity:--
    Requirements:1550 Ryou. 4 AP.
    Water Release: Underwater Breathing (50 Chakra per turn) User does not need to resurface to gather Air while underwater.


    Quantity:--
    Requirements:1325 Ryou. 3 AP. Possess Sticky Dew .
    Water Release:Starch Syrup Capture Field (100+### chakra) Covers Squares In Water,Anything that moves on these squares, are Held for 2 turns. cant be interrupted. last for 5 turns;fire base techniques decrease Field duration. Move-Range:3

    Quantity:--
    Requirements:1060 Ryou. 3 AP. Possess Swirling Water Vortex.
    Water Release:Whirlpool Undercurrent (75 Chakra,passive) A Water Technique Used this turn can throw the opponent two squares to the left or right,Three times per battle.


    Quantity:--
    Requirements:1620 Ryou. 3 AP.Possess Violent Water Wave
    Water Release: Rising Water Slicer (100 Chakra) 200 Life Damage,Destroys all Shields.Enfeeble 75/Confuse for 1 turn. Cant Avoid/Shield.Line-Range:2

    Quantity:--
    Requirements:1540 Ryou. 3 AP.Possess Swirling Water Vortex.
    Water Release:Whirlpool Spin (150 Chakra) Interrupts one Opponent from casting All Skills. Twice Per Battle.

    Quantity:--
    Requirements:1480 Ryou. 3 AP. Possess Swordfish Death.
    Water Release:Urchin's Crest (300 chakra) 150 Life damage. Inevitable. Regain 150 life. Once per battle. Range 2


    Quantity:--
    Requirements:1300 Ryou. 4 AP.
    Water Release:Sky and Water Convergence (150 Chakra) Creates a sphere of water on the selected square,Water Last for 5 turns.Can Move one Square per Turn.Cant Interrupt.Range 3

    Quantity:--
    Requirements:1250 Ryou. 3 AP. Possess Stormy Blockade.
    Water Release: Exploding Water Shockwave (150 Chakra) Holds Opponent for 2 turns,All Suiton Skills gain +75 Life Damage to Held Targets. Cant Shield/Dodge.Range:2

    Quantity:--
    Requirements1470 Ryou. 3 AP. Possess Bullet Rain.
    Water Release:Hydro Pulse (200 chakra) 400 Life Damage,Fracture for 1 turn,Knock Back:1.All Water Skills gain:Multi-hit on this turn.Cant Avoid/Interrupt. Line-Range 3.


    Quantity:--
    Requirements:1700 Ryou. 4 AP.
    Water Release:Violent Bubble Wave (150 chakra)Multi Hit 50 life damage,burns 50 life for 5 turns,Ends any Negative effects for Allies on selected squares.cant Block/Dodge.MultiLine-Range 3

    Quantity:--
    Requirements:1660 Ryou. 3 AP. Possess Stormy Blockade
    Water Release: Grand Waterfall Blast (150 chakra) 300 life Damage, Knockback:1,Slows for 1 turn. cant Interrupt/Guard. Range 2.


    Quantity:--
    Requirements:1750 Ryou. 4 AP.
    Water Release: Water Fang Bullet (125 Chakra) 250 Life Damage,Confuses Opponent for 1 turn. Gains Multi-Hit if used on Water.Cant Avoid/Interrupt. Range:2

    B-rank

    Quantity:--Requirements: 2000 Ryou,4 AP. Possess Underwater Breathing and Water Fang Bullet
    Water Release:Deep Dive (250 chakra, 300 chakra for Multi-Hit) Opponent(s) is/are held for 3 turns During these turns all Water Element Skills deal +50 damage.Cant be Interrupted.Multi-Range:3


    Quantity:--
    Requirements: 2500 Ryou,4 AP. Possess Tornado of Water.
    Water Release:Water Collision Destruction (200 Chakra) Guards Against all Incoming Ninjutsu/Throwing Items. The Next Turn,this creates a layer of Water.Last for 2 turns

    Quantity:--
    Requirements: 2450 Ryou,5 AP.
    Water Release:Water Sarcophagus (175 Chakra) Holds Opponent for one turn, Cant be Guarded/Avoided.Opponent cannot revive next turn if hit by this technique. Once per Battle. Range 2

    Quantity:--
    Requirements: 2360 Ryou,4 AP. Possess Water Replacement.
    Water Release: Destructive Rapid Torrent (250 Chakra)Multi-Hit 300 Life Damage.Confuses for 1 turn, Knockback:2.cant block/Interrupt by non-Fire Techniques dealing over 300 Base Damage.Line-Range 3


    Quantity:--
    Requirements: 2650 Ryou,5 AP.
    Water Release:Bursting Water Collision Waves (200 chakra) Adds Three levels of water onto the field,starts at the base level. Cant be interrupted Only two players may use this per battle.

    Quantity:--
    Requirements: 1780 Ryou,4 AP. Possess Water Shark Missile.
    Water Release: Water Shark Breakthrough (175 Chakra)250 Life Damage,Absorbs 50 Chakra.Guards Against 1 Incoming Ninjutsu. Cant Avoid/Interrupt.Line-Range:3

    Quantity:--
    Requirements: 1920 Ryou,4 AP. Possess Sky and Water Convergence
    Water Release:Reality Aquarium (150 Chakra) Shields against All Incoming Offensive Skills even Inevitables,Creates a layer of water. DP:300. Once per Battle.

    Quantity:--
    Requirements: 2125 Ryou,4 AP. Possess Drilling Water Fangs.
    Water Release:Concrete Slicing Water Jet (150 Chakra) 350 Life Damage,Cant be Blocked/Avoided.Line=Range 3

    Quantity:--
    Requirements: 2000 Ryou,4 AP. Possess Great Waterfall.
    Water Release: Strong Current Torrential Rain (200 Chakra) 300 life damage,absorbs 100 life.cant Shield/Interrupt. Multi-Range:3


    Quantity:--
    Requirements: 2780 Ryou,4 AP. Possess Snake Mouth.
    Water Release: Powerful Blasting Rain Trench (200 Chakra) 275 Life/Stamina Damage, Absorbs 100 Chakra. Enfeeble/Impair 100 for 2 turns. Cant Avoid/Guard. Line-Range:4

    Quantity:--
    Requirements: 1650 Ryou,4 AP Possess Exploding Water Shockwave.
    Water Release: Great Exploding Current (100 Chakra)Knock Down:2 while dealing 25 life damage, only affects players on the base level and the levels underground. Cant Interrupt/Guard.Multi-Range 3

    Quantity:--
    Requirements: 1575 Ryou,4 AP. Possess Water Shark Missile and Hydro Pulse.
    Water Release: Water Shark Gun (200 Chakra)Multi-Hit 300 Life Damage,Absorbs 100 Chakra. Cant Avoid/Interrupt/Guard.Line-Range:3

    Quantity:--
    Requirements: 2300 Ryou,4 AP. Possess Tornado of Water and Self Water Prison.
    Water Release:Water Encasement (### chakra) Reduce an Attack by ### Damage. Cannot Reduce Obliteration Techniques.Limit is 200 Chakra,Max Limit is 400.

    Quantity:--
    Requirements: 2475 Ryou,4 AP. Possess Shield of Fish and Water Replacement.
    Water Release:Scale Regeneration (200 chakra) Regain 100 life this post and next post. Any Attack that hits User is reduced by 25 for the remainder of the battle. Cant interrupt. Once per battle.


    Quantity:--
    Requirements: 2150 Ryou,5 AP.
    Water Release:Hidden Mist (150 Chakra)All Players On User's Row and the Row Above cannot Attack/Be Attacked until the User or it's Allies Attacks You. User's Attacks cant be Interrupted,but cannot be inevitable. Twice Per Battle.

    A-rank


    Quantity:--
    Requirements:3000 Ryou. 6 AP. Possess Powerful Blasting Rain Trench.
    Water Release: Water Dragon Egg (200 Chakra) Creates a Sphere of Water that possess 300 chakra. Cannot Absorb this Chakra.
    -Water Dragon Whip (150 Chakra) Multi Hit 200 life damage,Hits all squares in within two range. cant be blocked.
    -Dragon's Talon (50 Chakra) Enfeebles 50 for two turns
    -Egg Prison (100 Chakra) Blocks Attacks for the summoner but dies in the process.
    -Explosive Water (300 Chakra) 600 life damage,cant be blocked or avoided. can only use this once per battle.


    Quantity:--
    Requirements:2575 Ryou. 7 AP
    Water Release:Tearing Torrent (50+### Chakra)Instant, 100+### Life Damage, +1 Knockback for every 50 Chakra,[limit is 150 Chakra]. Cant Interrupt.Range:3

    Quantity:--
    Requirements:3500 Ryou. 6 AP. Possess Water Shark Missile and Reality Aquarium.
    Water Release: Infinite Sharks (100+### Chakra)Multi-Hit,###x2 Life Damage,Absorbs 200 Chakra from Opponents.[Limit is 200] Cant Interrupt/Guard. Cant Avoid Underwater.Multi-Range:4


    Quantity:--
    Requirements:2750 Ryou. 6 AP. Possess Water Shark Missile and Rapid Shark Cannon.
    Water Release: Five Sharks Eating (50 Chakra Per Shark )Multi hit 100 Life/Chakra/Stamina Damage per Shark. [Limit Sharks] Cant Interrupt/Avoid. +Range :2 if Shark is in Water.Line-Range:4

    Quantity:--
    Requirements:2800 Ryou. 6 AP. Possess Water Shark Missile and Water Shark Gun.
    Water Release: Burdock Root Eating Sharks (275 Chakra) Multi-Hit 350 Life Damage,Absorbs 75 Chakra. Knock Up/Down:3,Slows opponent for 1 turn. Cant Interrupt. Line-Range:3

    Quantity:--
    Requirements:2740 Ryou. 6 AP. Possess Swordfish Death and Deep Dive.
    Water Release:Angelfish (300 Chakra)User Revives from a death blow with 250 Life, Maneuvers are increased by 1 for 2 turns.This skill may be casted at any time,but only activates once. Counts as Revival Skill,Once per Battle.

    Quantity:--
    Requirements:3120 Ryou. 6 AP. Possess Water Prison and Water Sarcophagus.
    Water Release:Gushing Water Imprisonment (200 Chakra) Holds an Opponent for 3 turns, All Suiton Skills will gain +100 Life Damage/Cant Interrupt when aimed at Held Target. Cant Avoid/Interrupt. Range:2

    Quantity:--
    Requirements:2725 Ryou. 6 AP. Possess Self Water Prison and Water Collision Destruction
    Water Release:Self Water Dome (200 chakra) Guards against all attacks from all opponents excluding genjutsu and lightning based techniques,includes Inevitable. May Reduce all Incoming Attacks from the opponent's next turn by 100,but loses 100 Stamina.


    Quantity:--
    Requirements:3025 Ryou. 7 AP
    Water Release: Black Rain (250 Chakra) Creates a Black Cloud with 300 DP. If Anything is in the same Square as Cloud,50 DP of the Cloud is on the Target. If Cloud is hit by a Fire Skill,Fire Skills does DPx2 Damage. Once Per Battle.

    Quantity:--
    Requirements:2675 Ryou. 7 AP
    Water Release: Whale Mouth Capture (250 Chakra) Captures the opponent for 3 turns. If Underwater,User can move the Held Targets 2 squares per turn. Cant Shield/Dodge. Range:4


    Quantity:--
    Requirements:3500 Ryou. 6 AP. Five Sharks Eating and Burdock Rock Eating Sharks and Infinite Sharks.
    Water Release: A Thousand Feeding Sharks (300 Chakra)Multi-hit 500 Life Damage,Absorbs 150 Chakra, Opponents Cannot Attack Shark Summons on his/her next turn. Inevitable,Once per Battle.after use,becomes:Cant Block/Interrupt. MultiLine-Range:4

    Quantity:--
    Requirements:2800 Ryou. 7 AP
    Water Release:Water Wheel (100 life) Regain 125 chakra for 2 turns.user cannot use offensive Taijutsu. Once per battle.

    Quantity:--
    Requirements:3200 Ryou. 6 AP. Possess Bursting Water Collision Waves and Stormy Blockade.
    Water Release:Crushing Fountain (250 Chakra) 300 Life/150 Stamina Damage, Knockdown:2. Creates 2 Layers of Water that last for 4 turns. Cant Interrupt/Shield. Range:3

    S-rank


    Quantity:--
    Requirements:8000 Ryou. 10 AP. Possess Crushing Fountain,A Thousand Feeding Sharks, and Water Dragon Egg.
    Water Release: Great Shark Missile Technique (500 Chakra) 800 Life/Stamina Damage,Absorbs 300 Chakra. Interrupts Any Chakra Based Skill,Including Inevitables.The Base Chakra Cost of Interrupted Skill becomes Life/Stamina Damage for The Missile. Can only be Used While Underwater.Max of +600 Damage. Obliteration,Once Per Battle. Line-Range:8

      Current date/time is Tue Dec 11, 2018 8:25 am