Requirements3000 Ryou,500 Experience Points. Signed into the Frog Contract+ Permission from the Frogs.
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Path to Sage Mode
In order to reach Sage Mode shinobi will have to learn how to at first feel and then control Natural Energy. Players are given a chance to reach Perfected Sage Mode. They must post 150 times in a training topic. Each post must be the user using Gather Natural Energy. They must post the move every 13 minutes, on time. If they post in excess, inbetween or double post, do not post at all, post late then it will count as a mark against the player. Every mark against the shinobi will lower the power of their Sage Mode. They make take breaks or stop and those post will not count against them, but may not continue for another 30 minutes.
Gather Natural Energy (Only Move Used this Turn) Gain 300 Natural Energy. This may be the only technique/move/skill Used this turn. Cannot Move when using this.
Myouboku Toad Oil: May Use on the first 50 post Only. This will allow the player to use Gather Natural Energy 12 to 14 Minutes without receiving a mark.
- 3 Marks. Stone Frog Statue:
Stone Frog Statue
The Ninja Dies and must post an Additionial 300 Post. They will not be able to learn Toad Sage.
- 2 Marks. Flawed Sage Mode:
Flawed Sage Mode
Sage is allowed to learn the Secret Ninjutsu Element:Oil from the Frogs.May Only Learn up to C-Rank Techniques.Player may Also Create Two Techniques that are based entirely off of Natural Energy and the given Natural Energy Bonuses,Cost 1 AP per Technique. Cost 50 Energy per Effect.
Gather Natural Energy (Only Move Used this Turn) Gain 300 Natural Energy. This may be the only technique/move/skill Used this turn. Cannot Move when using this.
Sage Mode (25 Natural Energy per turn,Attribute) Automatically Activates when a player has gathered Natural Energy. Reduces all Damage by 50.
Frog Katas (75 Natural Energy per effect,passive) The Sage is allowed to use Natural Energy to Enhance Taijutsu. May Select only one effect per turn.- +100 Life Damage
- Knock Back:1
- Confuses for one turn
- Enfeebles/Berserks/Impairs 100 for one turn
- Guard Against An Additional Attack
- +100 Life Damage
- Poison 25 For Four turns.
- Enfeebles/Berserks/Impairs 100 for one turn
- Confuses for one turn
- Knock Back:1
- Immobilizes for one turn
- +50 Durability Points
Sage Techniques(2 AP per technique)Players will be able to Create Their Own Techniques by adding Natural Energy To Techniques.Sages may use the Bonuses they are allowed to use in Sage mode,however each effect will make the new technique cost 25 more Natural Energy.Can have up to Two Effects. These will be Permanent Techniques and will be allowed to be taught to students. Max of Two Moves are to be created.
Note:
Only Two Clones may gather Natural Energy.
Natural Energy Cannot be used to Increase a Obliteration Technique.- +100 Life Damage
- 1 Mark. Incomplete Toad Sage:
Incomplete Sage Mode
Sage is allowed to learn the Secret Ninjutsu Element:Oil from the Frogs.May Only Learn up to B-Rank Techniques.Player may Also Create Four Techniques that are based entirely off of Natural Energy and the given Natural Energy Bonuses,Cost 1 AP per Technique. Cost 50 Energy per Effect.
Gather Natural Energy (Only Move Used this Turn) Gain 300 Natural Energy. This may be the only technique/move/skill Used this turn. Cannot Move when using this.
Sage Mode (25 Natural Energy per turn,Attribute) Automatically Activates when a player has gathered Natural Energy. Reduces all Damage by 100.
Frog Katas(75 Natural Energy per effect,passive)The Sage is allowed to use Natural Energy to Enhance Taijutsu. May Select only one effect per Taijutsu.- +125 Life/Stamina Damage
- Knock Back: Max=2 Spaces
- Confuses:Max=2 Turns
- Enfeebles/Berserks/Impairs 125 for Two Turns
- Guard Against An Additional Attack
- Guard Against a Taijutsu, Even one that cant be guarded,but not Inevitable. Twice per battle.
- Fracture The opponent from Using Hand signs for one turn.
- Bleed 25 for Four Turns.
- Select One: Cant Dodge/Guard/Interrupt by skills costing 50 or lower.
- +150 Life/Stamina Damage
- Poison 25 For Five turns or 50 for Three.
- Enfeebles/Berserks/Impairs 150.Max=2 Turns
- Confuses/Slows:Max= 2 Turns
- Knock Back:Max= 2 Spots
- Immobilizes for Two turns
- Hold for One Turn.
- Range +1
- +100 Durability.
- Multi-hit
- Genjutsu Cost +25 To Release from.
- Defends Against a Technique, Even one that cant be guarded,but not Inevitable. Twice per battle.
- Select One per Technique: Cant Dodge/Guard/Interrupt by skills costing 50 or lower.
Sage Techniques(2 AP per technique)Players will be able to Create Their Own Techniques by adding Natural Energy To Techniques.Sages may use the Bonuses they are allowed to use in Sage mode,however each effect will make the new technique cost 25 more Natural Energy.Can have up to Four Effects. These will be Permanent Techniques and will be allowed to be taught to students. Max of Four Moves can be created.
Note:
Only Two Clones may gather Natural Energy.
Natural Energy Cannot be used to Increase a Obliteration Technique.- +125 Life/Stamina Damage
- Zero Marks. Perfect Sage Mode:
Perfect Sage Mode
Sage is allowed to learn the Secret Ninjutsu Element:Oil from the Frogs.Player may Also Create Six Techniques that are based entirely off of Natural Energy and the given Natural Energy Bonuses,Cost 1 AP per Technique. Cost 50 Energy per Effect.
Gather Natural Energy (Only Move Used this Turn) Gain 300 Natural Energy. This may be the only technique/move/skill Used this turn. Cannot Move when using this.
Sage Mode(25 Natural Energy per turn,Attribute) Automatically Activates when a player has gathered Natural Energy. Reduces all Damage by 50% or 150.
Frog Katas(75 Natural Energy per effect,passive)The Sage is allowed to use Natural Energy to Enhance Taijutsu. May Select only Two effects per Taijutsu.- +150 Life/Stamina/Chakra Damage
- Knock Back: Max=3 Spaces
- Confuses:Max=3 Turns
- Enfeebles/Berserks/Impairs 150 for Three Turns
- Guard Against An Additional Attack
- Guard (Guard/Dodge) Against a Taijutsu, Even one that cant be guarded,but not Inevitable. Twice per battle.
- Guards against a Inevitable Taijutsu,once per battle.
- Fracture The opponent from Using Hand signs or Taijutsu for two turns.
- Bleed 50 for Three Turns.
- Select One: Cant Avoid/Dodge/Shield/Guard/Interrupt by skills costing 50 or lower. cannot be made inevitable.
- +200 Life/Stamina/Chakra Damage
- Poison 25 For Five ,50 for Three or 100 for Two Turns.
- Enfeebles/Berserks/Impairs 200.Max=3 Turns
- Confuses/Slows/Blind:Max= 3 Turns
- Knock Back:Max= 3 Spots
- Immobilizes for Two turns
- Hold for One Turn.
- Range +2
- +150 Durability.
- Genjutsu Cost +50 To Release from.
- Multi-Hit/Multi Range
- Defends (Guard/Dodge) Against a Technique, Even one that cant be defended,but not Inevitable. Twice per battle.
- Avoid/Interrupt/Block Against an Inevitable Technique,including genjutsu. Three Times per Battle. or Can use this to Defend Against all. but that can only be used once rather than three times.
- Select One per Technique:Cant Avoid/Dodge/Shield/Guard/Interrupt by skills costing 50 or lower. cannot be made inevitable.
Sage Techniques(2 AP per technique)Players will be able to Create Their Own Techniques by adding Natural Energy To Techniques.Sages may use the Bonuses they are allowed to use in Sage mode,however each effect will make the new technique cost 25 more Natural Energy.Can have up to Five Effects. These will be Permanent Techniques and will be allowed to be taught to students. Max of Six Moves can be created.
Note:
Only Two Clones may gather Natural Energy.
Natural Energy Cannot be used to Increase a Obliteration Technique.- +150 Life/Stamina/Chakra Damage