Hapkido
Requirements: 2000 Ryou, 400 Experience Points,Level 15
Quantity:--
Level 15
Hapkido Blade-Kick Set (Attribute) User may use two kicking techniques in the same post without one of them taking up a move count. However, the free kick deals half-damage and only Its Damaging Effects are in use,not holds/debuffers.
Hwa: Non-Resistence (50+### Stamina,passive) Negate 50+### Damage from any Technique. Next Taijutsu deals 50+### more Life Damage. [Limit 100] adding effect has a max of 200 per battle.
Won:Circular Evasion (150 Stamina,200 Stamina for All) Avoid one technique. Add up to 100 Life Damage from First Avoided Skill and the effect confuse for 1 turn onto next attack.Once every 4 turns
Yu:Water Flow (100 Stamina) Avoid one technique. Next Taijutsu will stop opponent for one post,if used twice in a row. Next Taijutsu does +50 life damage as well.
Flying Side Kick (100 Stamina) 200 Life Damage,confuses opponent for one turn. Cant Interrupt/Dodge.Move-Range:1
Low Sweeping Heel Kick (75 Stamina) 125 Life Damage,Cant Dodge/Block.Range:0
Level 20
Axe Kick (150 Stamina) 300 Life Damage. Can't Block/Interrupt. Move-Range:1
Joint Manipulation:Wristlock (200 Stamina)Opponent is Disabled from the Use of Taijutsu and Weapons for 2 turns.cannot be used in Blade-Kick . Once every 5 Turns.Range:0
Roundhouse Circular Motion (300 Stamina) 500 Life Damage. Interrupts Opponent's Offensive Techniques, including Can't Interrupt and Inevitables. Once per Battle. Range:0
Requirements: 2000 Ryou, 400 Experience Points,Level 15
Quantity:--
Level 15
Hapkido Blade-Kick Set (Attribute) User may use two kicking techniques in the same post without one of them taking up a move count. However, the free kick deals half-damage and only Its Damaging Effects are in use,not holds/debuffers.
Hwa: Non-Resistence (50+### Stamina,passive) Negate 50+### Damage from any Technique. Next Taijutsu deals 50+### more Life Damage. [Limit 100] adding effect has a max of 200 per battle.
Won:Circular Evasion (150 Stamina,200 Stamina for All) Avoid one technique. Add up to 100 Life Damage from First Avoided Skill and the effect confuse for 1 turn onto next attack.Once every 4 turns
Yu:Water Flow (100 Stamina) Avoid one technique. Next Taijutsu will stop opponent for one post,if used twice in a row. Next Taijutsu does +50 life damage as well.
Flying Side Kick (100 Stamina) 200 Life Damage,confuses opponent for one turn. Cant Interrupt/Dodge.Move-Range:1
Low Sweeping Heel Kick (75 Stamina) 125 Life Damage,Cant Dodge/Block.Range:0
Level 20
Axe Kick (150 Stamina) 300 Life Damage. Can't Block/Interrupt. Move-Range:1
Joint Manipulation:Wristlock (200 Stamina)Opponent is Disabled from the Use of Taijutsu and Weapons for 2 turns.cannot be used in Blade-Kick . Once every 5 Turns.Range:0
Roundhouse Circular Motion (300 Stamina) 500 Life Damage. Interrupts Opponent's Offensive Techniques, including Can't Interrupt and Inevitables. Once per Battle. Range:0