Are you looking for a new game? Do you enjoy turn-based combat and role playing? Do you want to be a ninja? Feudal Dynasty is a Naruto forum game with a combat system that gives fights a new dimension


    General Traits

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    Deimos
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    Join date : 2011-09-20

    General Traits

    Post by Deimos on Thu Dec 15, 2011 2:02 am

    Cost:2 JP
    Springtime of Youth If Fighting Against an opponent who has a Higher Level or Rank,The Young Player Attacks will deal +75 Damage and the Defensive Skills will defend an additional Skill.

    Cost:4 JP
    Saving Roll Avoid One Attack aimed,Can Only be used once every three turns. can stack 3 Times.

    Cost:4 JP
    Second Wind The Player Refuses to Give up! After Health has reached 0 or below, The Player is revived with 50 Life.

    Cost:4 JP
    Fleet Footed The Ninja's Maneuvers are increased by two,but cannot use Chakra Based Maneuvers on the same turn. Once per Turn.

    Cost:4 JP
    Extreme Conditioning When Maneuverability Points hits 0, user can use their Life instead of Stamina to recharge MP. However, all maneuvers cost +1 MP.Revive Technique.

    Cost:4 JP
    Heightened Senses Player Senses any Traps within a Range of 2. Once per battle. Can Stack Again to Increase Range to 3

    Cost:6 JP
    Extreme Dexterity The Selected skill will be able to Target or Defend against an additional Skill/Opponent, Once per battle. May stack Twice.

    Cost:6 JP
    Last Resort All Techniques do 100 More Life Damage,However User loses 50 More Life and Takes +100 more Life damage from attacks.Last for Three turns,Once per battle.

    Cost:8 JP
    Killer Instinct The User shows no mercy upon its enemies, If the Killing Technique results in the Enemy having -500 Life or More, the Opponent cannot revive. Once Per Battle.

    Cost:0 JP
    Trade In Purchaser may trade in all the traits they have, but only get back half total JP spent. May be purchased multiple times. Can only be Used after Re-rolling a Birthright.

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