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    Curse Seals

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    Deimos
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    Join date : 2011-09-20

    Curse Seals

    Post by Deimos on Thu Dec 15, 2011 1:53 am

    Requirements: Level 40, 7500 Ryou.

    Note: The Curse seal Pattern and Mutation are rolled just like Birthrights. You get the Mutation after going through the transformation Process.
    Unlike other Energy Amplifiers where one must acquire special skills, One must wager their life.

    Curse Mark Pattern



    Heaven

    Curse Transformation:State 1(200 Life) 250 Chakra/Stamina Increase. All Offensive Skills gain +100 Life Damage and -25 Energy. 25 Life Upkeep per turn.
    *Sinister Power (200 Chakra,passive) All Attacks will gain +300 Life/Stamina Damage. All Shields gain +250 DP. Once per Battle.
    *Evil Intent(100 Stamina,75 Chakra, passive) All Taijutsu this turn cannot be Blocked, One may become Inevitable. One can gain the effect: User cannot revive using Traits if this Taijutsu is the killing Blow. Once per Battle.
    *Dark Chakra Burst (75 Chakra,passive) All Attacks will deal an additional 100 Life Damage this turn, Once every 3 turns.
    *Curse Transformation:State 2(400 Life) 500 Chakra/Stamina Increase. All skills deal +200 Damage and cost -50 Chakra.50 Life Upkeep per turn.
    Withdrawal (0 Energy) Withdraws the Curse Seal, User may reactivate the Curse Seal but will not gain the Energy boost.
    **Power Lust (300 Chakra,passive)User may use Non-Obliteration Techniques this turn and the Usage will not effect the limit. Once per battle, cannot Modify Chakra Cost.
    **Eternal Darkness (200 Life,passive) Revives from a Killing Blow with 300 Life,Once per battle. No Matter What.
    Partial Curse Transformation(125 Life) User may take a portion of the Energy Increase from State 2 and State 1, However that portion will be deducted from the States Transformation. User may use the Cursed Mutation and State 1 abilities. 50 Life Upkeep per turn.



    Earth

    Curse Transformation:State 1(200 Life) 250 Chakra/Stamina Increase. All Offensive Skills gain +100 Life Damage and -25 Energy. 25 Life Upkeep per turn.
    *Darkened Blood(Attribute) All Birthright Attacks will Gain +100 Life Damage.
    *Skeletal Regeneration (Attribute) Every time the User takes 400 Damage or more, User receives 150 Life and All Attacks will do -25 Less Damage.
    *Monstrous Power(200 Chakra,passive) All Attacks will gain +150 Life/Stamina Damage and Impair 200 for 2 turns. Selected Techniques cannot be Guarded. Five times per Battle.
    **Curse Transformation:State 2(400 Life) 500 Chakra/Stamina Increase. All skills deal +200 Damage and cost -50 Chakra.50 Life Upkeep per turn.
    Withdrawal (0 Energy) Withdraws the Curse Seal, User may reactivate the Curse Seal but will not gain the Energy boost.
    **Planet's Momentum (200 Chakra,passive)Unaffected by Knockback Techniques last turn and next turn. All Manuevers this turn are increased by 2. All Skills this turn cannot be interrupted. Twice per battle.
    **Eternal Darkness (200 Life,passive) Revives from a Killing Blow with 300 Life,Once per battle. No Matter What.
    Partial Curse Transformation(125 Life) User may take a portion of the Energy Increase from State 2 and State 1, However that portion will be deducted from the States Transformation. User may use the Cursed Mutation and State 1 abilities. 50 Life Upkeep per turn.

    Hell

    Curse Transformation:State 1(200 Life) 250 Chakra/Stamina Increase. All Offensive Skills gain +100 Life Damage and -25 Energy. 25 Life Upkeep per turn.
    *Inflicted Suffering (### Life,passive) Releases User from a Genjutsu. All Skills will gain +### Life Damage for the next 3 turns. Twice per Battle.
    *Demonic Wraith (150 Chakra,passive) All Attacks gain +200 Life Damage and Berserk 200 for 3 turns.Once per Battle.
    *Flames Of War (200 Chakra,passive)
    **Curse Transformation:State 2(400 Life) 500 Chakra/Stamina Increase. All skills deal +200 Damage and cost -50 Energy.50 Life Upkeep per turn.
    Withdrawal (0 Energy) Withdraws the Curse Seal, User may reactivate the Curse Seal but will not gain the Energy boost.
    **Hell Gates(200 Life,passive) Revives from a Killing Blow with 200 Life, All Players that Die on the Battlefield will now have to post an additional 300 times. Once per battle. No Matter What.
    **Eternal Damnation(400 Chakra) The Killing Blow Gains: The next time the Target is defeated, The Target cannot revive using Traits or Expertises. Once per Battle.
    Partial Curse Transformation(125 Life) User may take a portion of the Energy Increase from State 2 and State 1, However that portion will be deducted from the States Transformation. User may use the Cursed Mutation and State 1 abilities. 50 Life Upkeep per turn.



    Fire

    Curse Transformation:State 1(150 Life) 200 Chakra/Stamina Increase. All Offensive Skills gain +75 Life Damage and -25 Energy. 25 Life Upkeep per turn.
    *Angered Strength
    (75 Stamina,passive) All Taijutsu gain the effects: Fracture for 2 turns.
    *Muscle Generation (200 Chakra) +100 Stamina,All Taijutsu Effects are Doubled for the next 2 turns,Once per battle,cannot interrupt.
    *Calorie Burn (### Stamina,passive) All Taijutsu gain damage equal to half of the Stamina used for 3 rounds. Twice per battle, can't interrupt.
    **Curse Transformation:State 2(300 Life) 400 Chakra/Stamina Increase. All skills deal +150 Damage and cost -50 Chakra.50 Life Upkeep per turn.
    **Bliss (250 Stamina) 400 Life/Stamina/Chakra Damage.Paralyzes the opponent for 2 turns. Inevitable. Cannot be Interrupted by Taijutsu or Genjutsu.
    Withdrawal (0 Energy) Withdraws the Curse Seal, User may reactivate the Curse Seal but will not gain the Energy boost.
    Partial Curse Transformation(125 Life) User may take a portion of the Energy Increase from State 2 and State 1, However that portion will be deducted from the States Transformation. User may use the Cursed Mutation and State 1 abilities. 50 Life Upkeep per turn.



    Water

    Curse Transformation:State 1(150 Life) 200 Chakra/Stamina Increase. All Offensive Skills gain +75 Life Damage and -25 Energy. 25 Life Upkeep per turn.
    *Amplify (100 Chakra,passive) All Genjutsu Cost +50 Chakra or Life to Release from and gain one of these Abilities: Line-Range,Multi-Range,Multi-Hit. Once every 3 turns.
    *Tranquil Harmony
    *Demonic Resistance (200 Chakra,passive) The amount of to release from a genjutsu is halved for 2 turns. Once per battle.
    **Curse Transformation:State 2(300 Life) 400 Chakra/Stamina Increase. All skills deal +150 Damage and cost -50 Chakra.50 Life Upkeep per turn.
    **Reality Switch(300 Chakra) All Ninjutsu/Taijutsu used this turn/next turn are transformed into Genjutsu. All Stamina based Techniques and Skills costing over 200 Chakra now Cost 200 Chakra. Only Two inevitables can become genjutsu. Once per battle.
    Withdrawal (0 Energy) Withdraws the Curse Seal, User may reactivate the Curse Seal but will not gain the Energy boost.
    Partial Curse Transformation(125 Life) User may take a portion of the Energy Increase from State 2 and State 1, However that portion will be deducted from the States Transformation. User may use the Cursed Mutation and State 1 abilities. 50 Life Upkeep per turn.



    Tornado

    Curse Transformation:State 1(150 Life) 200 Chakra/Stamina Increase. All Offensive Skills gain +75 Life Damage and -25 Energy. 25 Life Upkeep per turn.
    *Flurry of Insanity(125 Chakra) Grants the User an additional Attack Slot for the next 2 turns, However, The Techniques cannot cost more than 125 Energy. Once per Battle.
    *Pressurized Power(Static) All Knock back Effects are increased by 2.
    *Abnormal Speed (200 Chakra,passive) All Manuevers are increased by 1. All Dodge/Avoid Techniques can Defend against an additional Attack. Last for 2 turns, Once per Battle.
    **Curse Transformation:State 2(300 Life) 400 Chakra/Stamina Increase. All skills deal +150 Damage and cost -50 Chakra.50 Life Upkeep per turn.
    **Vulture's Conscience(200 Chakra,passive) After a Player dies, The user may devour that person. The User will gain +300 Life. Cant Interrupt Once per Battle.
    Withdrawal (0 Energy) Withdraws the Curse Seal, User may reactivate the Curse Seal but will not gain the Energy boost.
    Partial Curse Transformation(125 Life) User may take a portion of the Energy Increase from State 2 and State 1, However that portion will be deducted from the States Transformation. User may use the Cursed Mutation and State 1 abilities. 50 Life Upkeep per turn.



    Thunder

    Curse Transformation:State 1(150 Life) 200 Chakra/Stamina Increase. All Offensive Skills gain +75 Life Damage and -25 Energy. 25 Life Upkeep per turn.

    *Curse Transformation:State 2(300 Life) 400 Chakra/Stamina Increase. All skills deal +150 Damage and cost -50 Chakra.50 Life Upkeep per turn.
    Withdrawal (0 Energy) Withdraws the Curse Seal, User may reactivate the Curse Seal but will not gain the Energy boost.
    Partial Curse Transformation(125 Life) User may take a portion of the Energy Increase from State 2 and State 1, However that portion will be deducted from the States Transformation. User may use the Cursed Mutation and State 1 abilities. 50 Life Upkeep per turn.



    Swamp

    Curse Transformation:State 1(150 Life) 200 Chakra/Stamina Increase. All Offensive Skills gain +75 Life Damage and -25 Energy. 25 Life Upkeep per turn.
    *Parasitic Poison (100 Chakra,passive) All Attacks this turn gain: Plagues 25 Life/Stamina Damage for 4 turns. Once every 3 turns.
    *Toxic Body(150 Stamina,50 Chakra) All Enemies that hit the User on this turn and for the next 2 turns receive: Plagues 75 Life Damage for 4 Turns.
    *Blood Thirst(200 Chakra) All Shields will Drain 50 Chakra from Attacks that will Regain 50 Life for the User. Last Until User regains 200 Life. Once per Battle.
    **Curse Transformation:State 2(300 Life) 400 Chakra/Stamina Increase. All skills deal +150 Damage and cost -50 Chakra.50 Life Upkeep per turn.
    **Bacterial Virus(300 Chakra,passive)Next Turn,All Attacks Damage are Converted into Plague Damage that last for 2 turns. Once per battle.
    Withdrawal (0 Energy) Withdraws the Curse Seal, User may reactivate the Curse Seal but will not gain the Energy boost.
    Partial Curse Transformation(125 Life) User may take a portion of the Energy Increase from State 2 and State 1, However that portion will be deducted from the States Transformation. User may use the Cursed Mutation and State 1 abilities. 50 Life Upkeep per turn.



    Jungle

    Curse Transformation:State 1(150 Life) 200 Chakra/Stamina Increase. All Offensive Skills gain +75 Life Damage and -25 Energy. 25 Life Upkeep per turn.
    *Enhanced Instincts(150 Chakra)Avoid an Attack aimed at the user,including Genjutsu. User may use an additional Defensive Ability for the next 2 turns. Once per battle.
    *Primitive Savage (100 Stamina,passive) Maneuvers are increased by 1. User cannot be Enfeebled or Berserked for the next 2 turns.Once every 3 turns.
    *Camouflaged Killer (150 Chakra,passive) Extends the Duration of Camouflage Techniques by 1 turn, Decreases Enemy Sensor Range by 2. Attacks used the turn after being Camoflage gain +100 Damage. Twice per Battle.
    *Curse Transformation:State 2(300 Life) 400 Chakra/Stamina Increase. All skills deal +150 Damage and cost -50 Chakra.50 Life Upkeep per turn.
    ** Nature's Voice(300 Chakra) Restores all of User's and Allies's Summons to Full Health. Once per Battle.
    Withdrawal (0 Energy) Withdraws the Curse Seal, User may reactivate the Curse Seal but will not gain the Energy boost.
    Partial Curse Transformation(125 Life) User may take a portion of the Energy Increase from State 2 and State 1, However that portion will be deducted from the States Transformation. User may use the Cursed Mutation and State 1 abilities. 50 Life Upkeep per turn.



    Mountain

    Curse Transformation:State 1(150 Life) 200 Chakra/Stamina Increase. All Offensive Skills gain +75 Life Damage and -25 Energy. 25 Life Upkeep per turn.
    *Titanium Skeleton (150 Chakra,passive) After Being hit by an Attack, The Damage is Reduced by 300. Twice per Battle.
    *Wicked Nature (200 Chakra)Guarding Techniques will now Reverse Techniques costing 150 Energy or Lower back to the Target. Last for 3 Turns, Once per Battle.
    *Elemental Density (150 Chakra,passive) All Shields used on this turn and the next 2 may Shield against any Attack. Shields gain +200 DP. Twice per Battle.
    *Curse Transformation:State 2(300 Life) 400 Chakra/Stamina Increase. All skills deal +150 Damage and cost -50 Chakra.50 Life Upkeep per turn.
    **Weighted Body (300 Chakra) Reduces an Attack by 300. All Knockback Effects that affect the User are Reduced by 2 until the User takes 500 Life Damage. Once per Battle.
    Withdrawal (0 Energy) Withdraws the Curse Seal, User may reactivate the Curse Seal but will not gain the Energy boost.
    Partial Curse Transformation(125 Life) User may take a portion of the Energy Increase from State 2 and State 1, However that portion will be deducted from the States Transformation. User may use the Cursed Mutation and State 1 abilities. 50 Life Upkeep per turn.



    Glacier

    Curse Transformation:State 1(150 Life) 200 Chakra/Stamina Increase. All Offensive Skills gain +75 Life Damage and -25 Energy. 25 Life Upkeep per turn.
    *Solidifying Pain (100 Chakra,passive) All Attacks used this turn gain: Slows Opponent for 2 Turns. Once every 3 turns.
    *Frozen Fluids (250 Chakra) Neutralizes all Debuffering Effects affecting the User for 4 Turns. Once per Battle.
    *Cold Heart(Static) If the Target is at or below 300 Health, All Attacks gain: Immoblize/Enfeeble 100 for 1 turn.
    **Curse Transformation:State 2(300 Life) 400 Chakra/Stamina Increase. All skills deal +150 Damage and cost -50 Chakra.50 Life Upkeep per turn.
    **Liquidized Weapon(200 Chakra,passive) May Combine the Effects of 2 Skills,Both must be aimed at the Target or both must be defensive. Once per battle.
    Withdrawal (0 Energy) Withdraws the Curse Seal, User may reactivate the Curse Seal but will not gain the Energy boost.
    Partial Curse Transformation(125 Life) User may take a portion of the Energy Increase from State 2 and State 1, However that portion will be deducted from the States Transformation. User may use the Cursed Mutation and State 1 abilities. 50 Life Upkeep per turn.


    Curse Mark Mutations



    Demon Wings

    Demon's Flight(1 MP) User may Move 2 Squares in Any direction. This does not count to the total amount of Maneuvers per turn. Once per Turn.
    Winged Defense(Attribute) Wings may Defend against Incoming Skills for the User. Each Wing has 500 DP. User's Defensive abilities affect the Wings. After Losing a Wing, Demon Flight is disabled.
    Evil's Protector (200 Chakra) Defend against all attacks from Opponents Last turn and Next turn. Includes Inevitables and Genjutsu. May Defend against an Obliteration Technique for +300 Chakra/Stamina.Once per Battle.
    Winged Strike(100 Stamina) ### Life/Stamina Damage. ###= DP remaining in the selected wing. Cannot Shield. If Guarded,Target is Fractured for a turn.Cannot modify Does not count to Skill limit per Turn. Once per Turn.

    Notes:
    -Winged Defense: Meaning, if the User defends against an attack such as Multi hit,the Wings will be defended as well.



    Dinosaur's Tail

    Unique Skeletal Form(Attribute) Reduces all Attacks that hit User by 100. Reduces Taijutsu/Ninjutsu Holds by 1 Turn. Reduces Knockback by 1.
    Destructive Force(200 Chakra,100 Stamina,passive) Next Maneuver used will be increased by 2 squares and will avoid all attacks aimed at the User Including Inevitables and Genjutsu. Taijutsu Used on the same turn gain: +100 Life Damage and Knockback:2.
    Raptor Speed (125 Chakra) All Taijutsu for the next 3 turns, gain: Interrupt Skills aimed at the user and: Move-Range:2.
    Tail Strike(100 Stamina)150 Life/Stamina Damage,Knockback:2. Target is Fractured for a turn.Cannot Guard. Cannot Modify. Does not count to Skill limit per Turn. Once per Turn.



    Crown of Bones

    Monarch Of the Dead(Attribute) Releasing from a genjutsu cost 50 Energy Less to release from.
    Demonic Release:Undead Summon(### Chakra,passive) User may summon up to 2 summons.Even if the summon was defeated in battle. Cant Interrupt,Once per Battle.
    Eternal Doom(150 Chakra,passive) one Genjutsu is set as a Trap that is triggered when an opponent enters and attacks the user and/or users' allies. May only be used on the first turn. Damage cannot be modified. Cannot be used on Unavoidable skills.
    Demonic Release:Demon World(300 Chakra) Opponent and User can only use Genjutsu(excluding UA), Instant Ninjutsu and Taijutsu under B-Rank for the next 3 Turns. Can only affect one opponent at a time. If used on Chakra Deficiency Users, they may only use Taijutsu up to B-rank,Birthright skills and Fighting Style. Once per battle.Twice per battle if not successful the first time.Inevitable.



    coming soon



    Armored Cells

    Bacteria Release(Attribute)Instead of Revivng, The Cursed User may blow up its body and release a deadly virus in the Air. All remaining Players receive: Plague 100 for 3 Turns.
    Regeneration(150 Chakra,passive) Regains up to 300 Life.User Gains: Reduces all Attacks aimed at the user by 100.
    Enzyme Acceleration
    Nerve Quarantine (100 Chakra,200 Stamina)All Damage/Effects that damage the user for the next 3 turns until the 4th Turn.Once Per Battle.



    Ogre

    Body Of Muscle(Attribute)Choose one skill/effect/attribute in your stats. That skill's effect is now replaced with this, making two of the skill. Can't be used on unavoidable moves, unavoidable defenders, healing and or recovery skills.
    Immense Power(100 Chakra,150 Stamina) Next Blocking Ability may defend against an Inevitable the next time it is casted. Once per Battle.
    Muscle Multiplier(200 Stamina) All Taijutsu's Base Life Damage next turn will be Doubled. Twice per Battle.
    Weighed Bulk(200 Stamina,100 Chakra) Knockback/Slow/Berserk/Fracture do not affect the User on this turn and the next 3 turns. All Taijutsu gain +100 Life Damage. Once per Battle.



    Hermit Shell

    Shelled Carapace(Attribute) User receives a Shell Shield that may Shield incoming Taijutsu,Items,Weapons and Ninjutsu. Maneuvers cost +2 MP to use. DP:1000
    Hand Claws(Attribute) Taijutsu will deal an additional 25 Life damage and gain: Bleed 25 for 2 turns.
    Sheltered Shell(150 Stamina,passive) Reduces Incoming Attacks aimed the User by 250. Twice per Battle.
    Consuming Shell(200 Chakra,200 Stamina) User and selected Enemy Player are transported inside the Shell.It is a 1v1 Match. No other player/Target can follow them into the shell. Opponent can either defeat the User or deal a total of 1500 Damage to the Shell. Once per Battle,no matter what.

    more on the way.

      Current date/time is Mon Aug 20, 2018 7:20 am