Requirements3000 Ryou,450 Experience Points,
Quantity:--
Novice
Clone Knowledge(Static) After a Clone dies, The User can track the Killer by Track:2. Does not work against Traps.
Shadow Clone Technique (### Chakra/Stamina) Creates up to Five Clones. Clone's MP is the same as the Caster. Clones can use as many Defensive techniques as the user can, but only 1 Offensive skill per turn. They may Reduce an Attack's Damage by 100 Aimed at the Caster in exchange for their life.Range:1
Clone Barrage (100 Stamina per Three Clones) 200 Life Damage,Impairs 50 for one turn. Cant interrupt or Dodge. Move-Range:2
Adept
Attack Cluster(25 Stamina,passive) Next Technique will Gain the Effect Multi-Hit. Can only be used if Two or more clones are in the same square.Range:0
Clone Confusion (200 Chakra,passive) Player and a Clone can switch locations, Therefore the Clone can take the damage of the player.Range:4 Twice per battle.
Shuriken From All Directions (75 Stamina per Clone) Multi-Hit 100 Life Damage per clone.Cannot be Avoided or Blocked. Multi-Range 4
Expert
Helping Hand (100 chakra+### Clones) Guards or Interrupts a Technique for the Caster, Can Reduce a Duration of a Debuffing or Knockback by one for every Clone used in this technique.Range:0
Multiple Shadow Clone Technique (### Chakra/Stamina) Creates up to 15 Clones. Clone's MP is the same as the Caster. Clones can use as many Defensive techniques as the user can, but only 1 Offensive skill per turn. They may Reduce an Attack's Damage by 100 Aimed at the Caster in exchange for their life.Range:2
Thousand Attack Barrage (50 Stamina for each Person Involved) 100 Life Damage per Clone/Caster Involved. Cant Avoid/Block. Limit of 500 Damage. Move-Range:3
Master
Fortifying Technique (50 Chakra or Stamina,passive) Adds Cant be Interrupted To a Technique, Will Require the Same Energy,Stamina/Chakra/Etc, Cost as the Technique. One Clone Dies when using this.
Mighty Barrage (150 Stamina per Clone) 200 Damage per clone/caster; Confuses Opponent for two turns. Inevitable. Limit is 800 Damage. Once Per Battle.Move-Range:5
Clone Tornado (300 Stamina+ 2 or more Clones) Throws The Target to Any Square,500 Life Damage.Range Increases for every 2 clones.Can only be Used if a Clone/Caster has a Taijutsu Hold on the Target. Once every 5 turns.Range:1